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Half-Life 2 RP server



Material Respawns

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Re: Material Respawns

Post by Colonel HollerHavoc on Wed Feb 26, 2014 12:04 am

oculatus wrote:And to Hollers post. Yeah thats gonna happen regardless of any type of scenario of RP people like make there chars as badass as fuck.
People LIKE to, but people do not get to and they would find making their chars non badass is much better and realistic. It inspires much more inspiriation. Everybody makes these amazing all around experts at everything nowadays apparently. When I first started rping back in TC our ancestry community, it wasn't like that really at all. Let's get this straight and cleared up right now, there is a HUUUUUUGE difference between badassery and skill. When people make these very OP asspulled chars that are amazing at everything and literally have 0 faults whatsoever, they are very thin and hollow characters with little to back up the fact that they are "badass". The intensively hardcore developed highly skilled chars who still have realistic flaws and strengths, they aren't skilled at doing everything at the most pristine efficiency possible. These are the amazing characters that have been through months of development to get where they are, these are the type of characters any community needs. Bottom line is, take your development slow, refrain from asspull or there will be consequences. You cannot have a human being who is perfect at everything, that is why these asspulled chars never make it far, because they are extremely BS. Putting time into your chars and doing things waaaaaaay slower and developing and making a name for yourself is way better.

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Re: Material Respawns

Post by Suiko on Wed Mar 12, 2014 9:33 am

As far as badassness goes, you should develop that IC.
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Re: Material Respawns

Post by General Bravo on Wed Mar 12, 2014 9:41 am

People tend not to nowadays. They just kind of are. It's upsetting, and probably isn't helping the population.

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Re: Material Respawns

Post by volatile_tnt on Wed Mar 12, 2014 10:40 am

I think that with the addition of blueprints crafting could be made so to craft anything big you would have to earn it through RP. If there were no spawn points for blueprints people wouldn't be able to just run around and lolcraft weapons, they would still need blueprints. They could acquire these blueprints as a reward through rp (like from lambda leaders or shop owners or something) and that's not only a reward for rp, but a control for the mass production of weapons as the way Slash is coding it the blueprint could be consumed after crafting.
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Re: Material Respawns

Post by Slashraider on Wed Mar 12, 2014 11:05 pm

volatile_tnt wrote:I think that with the addition of blueprints crafting could be made so to craft anything big you would have to earn it through RP. If there were no spawn points for blueprints people wouldn't be able to just run around and lolcraft weapons, they would still need blueprints. They could acquire these blueprints as a reward through rp (like from lambda leaders or shop owners or something) and that's not only a reward for rp, but a control for the mass production of weapons as the way Slash is coding it the blueprint could be consumed after crafting.

Yeah I could do this, it is rather simple. But do we want the blueprint to be consumed? I feel it shouldn't because then we would have to spawn blueprints and they could lose value, with having it like only one blueprint, someone could be the "master of the blueprints" and either have people pay him for the blueprint or pay people to craft items for them.

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Re: Material Respawns

Post by volatile_tnt on Thu Mar 13, 2014 8:26 am

Slashraider wrote:
volatile_tnt wrote:I think that with the addition of blueprints crafting could be made so to craft anything big you would have to earn it through RP. If there were no spawn points for blueprints people wouldn't be able to just run around and lolcraft weapons, they would still need blueprints. They could acquire these blueprints as a reward through rp (like from lambda leaders or shop owners or something) and that's not only a reward for rp, but a control for the mass production of weapons as the way Slash is coding it the blueprint could be consumed after crafting.

Yeah I could do this, it is rather simple. But do we want the blueprint to be consumed? I feel it shouldn't because then we would have to spawn blueprints and they could lose value, with having it like only one blueprint, someone could be the "master of the blueprints" and either have people pay him for the blueprint or pay people to craft items for them.

That could also work yeah, but what if that person dies without sharing their knowledge of the item of choice? ICly possibly all available knowledge of that item would be lost.
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Re: Material Respawns

Post by General Bravo on Thu Mar 13, 2014 12:51 pm

And then you have to use this thing called logic, where it's unlikely for someone to be running around with physical blueprints of how to build knives, grenades and the like.

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Steven Davis-Alive-Citizen, in main district of City 18
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CCA-C18-CmD.08292-Alive-Searching for APEX, hunting down the last surviving City 18 resistance members, and wiping out everyone who gets in his way
Overwatch Transhuman Arm:
OTA-ECHO-SQL.27766-Alive-Preserving Nexus internal stabilization, assaulting anti-citizen hideouts
Resistance:
Nick Bradford-Unknown-Last seen in City 18
Enslaved Biotic:
Tuk'Zal-Unknown-Last seen in City 18

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Re: Material Respawns

Post by Suiko on Sun Mar 30, 2014 10:03 am

Maybe we could do something like Blueprint Applications where you request which blueprints you want then provide backstory to how you have the knowledge of constructing the item, and then the admin would give that character IC blueprints. If the backstory was too badass and asspulled, however, the admins could deny all or some blueprints. Therefore, this neuters any minge attempts to say "i was gangsta masta pre-war so like i can make rpg". Also, the player must have been playing for 6 hours (likewise to Cross-server apps)
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Re: Material Respawns

Post by Suiko on Sun Mar 30, 2014 10:07 am

Also the applications would make characters have to have non-badass normal backstories if they wanted knowledge. I think if as long as we do that, we could add this and not have minges running everywhere with Pulse-Rifles pulled from their ass. We could also place more common item spawners with items that would be found in the City commonly around and other more rare things out in Shell Beach and a few in D6/sewers.
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Re: Material Respawns

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